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	<title>Todd Vanderlin &#187; opengl</title>
	<atom:link href="http://vanderlin.cc/tag/opengl/feed/" rel="self" type="application/rss+xml" />
	<link>http://vanderlin.cc</link>
	<description>Design &#38; Technology</description>
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		<title>First Grass Renders</title>
		<link>http://vanderlin.cc/2009/09/first-grass-renders/</link>
		<comments>http://vanderlin.cc/2009/09/first-grass-renders/#comments</comments>
		<pubDate>Mon, 28 Sep 2009 20:00:30 +0000</pubDate>
		<dc:creator>Todd Vanderlin</dc:creator>
				<category><![CDATA[art]]></category>
		<category><![CDATA[experiment]]></category>
		<category><![CDATA[grass]]></category>
		<category><![CDATA[green]]></category>
		<category><![CDATA[openframeworks]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[VBO]]></category>
		<category><![CDATA[visualizer]]></category>

		<guid isPermaLink="false">http://toddvanderlin.com/?p=1623</guid>
		<description><![CDATA[Here are some first grass attempts for a piece I&#8217;m working on. There are 4,096 blades of grass with about 15 circular segments per blade. The are built with VBO&#8217;s running at about 50fps. I would love to get a few more FPS with some optimization. watch HD here]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/6820050?title=0&amp;byline=0&amp;portrait=0&amp;color=ff0179" width="640" height="360" frameborder="0"></iframe><br />
<a href="http://www.flickr.com/photos/vanderlin/3963735758/" title="Short Grass by Vanderlin, on Flickr"><img src="http://farm3.static.flickr.com/2657/3963735758_7bb579f356_z.jpg" width="640" height="400" alt="Short Grass" /></a><br />
<a href="http://www.flickr.com/photos/vanderlin/3962958977/" title="Long Grass by Vanderlin, on Flickr"><img src="http://farm3.static.flickr.com/2642/3962958977_8171b47897_z.jpg" width="640" height="400" alt="Long Grass" /></a><br />
Here are some first grass attempts for a piece I&#8217;m working on. There are 4,096 blades of grass with about 15 circular segments per blade. The are built with VBO&#8217;s running at about 50fps. I would love to get a few more FPS with some optimization. </p>
<p> watch HD <a href="http://vimeo.com/6820050">here</a></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Diggin 3D Worms</title>
		<link>http://vanderlin.cc/2009/09/diggin-3d-worms/</link>
		<comments>http://vanderlin.cc/2009/09/diggin-3d-worms/#comments</comments>
		<pubDate>Sun, 27 Sep 2009 20:43:09 +0000</pubDate>
		<dc:creator>Todd Vanderlin</dc:creator>
				<category><![CDATA[art]]></category>
		<category><![CDATA[experiment]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[geometry]]></category>
		<category><![CDATA[grass]]></category>
		<category><![CDATA[mesh]]></category>
		<category><![CDATA[openframeworks]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[worms]]></category>

		<guid isPermaLink="false">http://toddvanderlin.com/?p=1621</guid>
		<description><![CDATA[Working on some grass for a piece I&#8217;m working on. This is my first time generating 3d geometry for a worm/grass. Oh man this is fun.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/vanderlin/3959449419/" title="3d Worms by Vanderlin, on Flickr"><img src="http://farm3.static.flickr.com/2534/3959449419_f52d758d54_z.jpg" width="640" height="400" alt="3d Worms" /></a><br />
<a href="http://www.flickr.com/photos/vanderlin/3960247182/" title="Big One by Vanderlin, on Flickr"><img src="http://farm3.static.flickr.com/2519/3960247182_40920a402e_z.jpg" width="640" height="400" alt="Big One" /></a><br />
Working on some grass for a piece I&#8217;m working on. This is my first time generating 3d geometry for a worm/grass. Oh man this is fun.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Normals</title>
		<link>http://vanderlin.cc/2009/09/normals/</link>
		<comments>http://vanderlin.cc/2009/09/normals/#comments</comments>
		<pubDate>Tue, 22 Sep 2009 23:36:45 +0000</pubDate>
		<dc:creator>Todd Vanderlin</dc:creator>
				<category><![CDATA[experiment]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[cpp]]></category>
		<category><![CDATA[normals]]></category>
		<category><![CDATA[openframeworks]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[vectors]]></category>

		<guid isPermaLink="false">http://toddvanderlin.com/?p=1616</guid>
		<description><![CDATA[Finally got normals working for the height map. Brad helped me a ton with the math, thanks brad :). After making sure I had the right points its was pretty simple. Here is an example to calculate normals for a grid in OpenFrameworks. Obviously this can be applied to any other language. The image above ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/vanderlin/3945248323/" title="Normals Sphere by Vanderlin, on Flickr"><img src="http://farm4.static.flickr.com/3423/3945248323_769de53bca_z.jpg" width="640" height="400" alt="Normals Sphere" /></a><br />
Finally got normals working for the height map. Brad helped me a ton with the math, thanks brad :). After making sure I had the right points its was pretty simple. </p>
<p>Here is an example to calculate normals for a grid in OpenFrameworks. Obviously this can be applied to any other language.<br />
<img src="http://toddvanderlin.com/cms/wp-content/uploads/2009/09/grid.png" alt="grid" title="grid" /></p>
<p>The image above we have four points on a plane. We need three of those points:</p>
<div class="codesnip-container" >
<div class="cpp codesnip" style="font-family:monospace;">ofxVec3f p1<span class="br0">&#40;</span>x1, y1, z1<span class="br0">&#41;</span><span class="sy4">;</span><br />
ofxVec3f p2<span class="br0">&#40;</span>x2, y2, z2<span class="br0">&#41;</span><span class="sy4">;</span><br />
ofxVec3f p3<span class="br0">&#40;</span>x3, y3, z3<span class="br0">&#41;</span><span class="sy4">;</span></div>
</div>
<p>We now need a vector from p1 to p2 and p1 to p3.</p>
<div class="codesnip-container" >
<div class="cpp codesnip" style="font-family:monospace;">ofxVec3f v1 <span class="sy1">=</span> p1 <span class="sy2">-</span> p2<span class="sy4">;</span><br />
ofxVec3f v2 <span class="sy1">=</span> p1 <span class="sy2">-</span> p3<span class="sy4">;</span></div>
</div>
<p>We need the cross product of v1 and v2. This will give us our normal vector. Next we normalize that vector scale it and add p1.</p>
<div class="codesnip-container" >
<div class="cpp codesnip" style="font-family:monospace;">ofxVec3f normalVec <span class="sy1">=</span> v1.<span class="me1">cross</span><span class="br0">&#40;</span>v2<span class="br0">&#41;</span><span class="sy4">;</span><br />
normalVec.<span class="me1">normalize</span><span class="br0">&#40;</span><span class="br0">&#41;</span><span class="sy4">;</span><br />
normalVec <span class="sy2">*</span><span class="sy1">=</span> <span class="nu16">50.0</span><span class="sy4">;</span><br />
normalVec <span class="sy2">+</span><span class="sy1">=</span> p1<span class="sy4">;</span></div>
</div>
<p>Now render from p1 to normal vector.</p>
<div class="codesnip-container" >
<div class="cpp codesnip" style="font-family:monospace;">ofSetColor<span class="br0">&#40;</span>255, 0, 0<span class="br0">&#41;</span><span class="sy4">;</span><br />
glVertex3f<span class="br0">&#40;</span>normalVec.<span class="me1">x</span>, normalVec.<span class="me1">y</span>, normalVec.<span class="me1">z</span><span class="br0">&#41;</span><span class="sy4">;</span><br />
glVertex3f<span class="br0">&#40;</span>p1.<span class="me1">x</span>, p1.<span class="me1">y</span>, p1.<span class="me1">z</span><span class="br0">&#41;</span><span class="sy4">;</span></div>
</div>
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		</item>
		<item>
		<title>Scrolling Terrain</title>
		<link>http://vanderlin.cc/2009/09/scrolling-terrain/</link>
		<comments>http://vanderlin.cc/2009/09/scrolling-terrain/#comments</comments>
		<pubDate>Tue, 15 Sep 2009 04:23:55 +0000</pubDate>
		<dc:creator>Todd Vanderlin</dc:creator>
				<category><![CDATA[experiment]]></category>
		<category><![CDATA[land]]></category>
		<category><![CDATA[openframeworks]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[scrolling]]></category>
		<category><![CDATA[terrain]]></category>

		<guid isPermaLink="false">http://toddvanderlin.com/?p=1612</guid>
		<description><![CDATA[The terrain is now scrolling. I&#8217;m not using a VBO so its a bit slow but that&#8217;s an easy fix. I now want to try and apply a sphere to the grid.]]></description>
			<content:encoded><![CDATA[<p><object width="500" height="281"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=6585851&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ff0179&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=6585851&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ff0179&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="500" height="281"></embed></object><br />
 The terrain is now scrolling. I&#8217;m not using a VBO so its a bit slow but that&#8217;s an easy fix. I now want to try and apply a sphere to the grid.</p>
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		<item>
		<title>Terrain Height Maps</title>
		<link>http://vanderlin.cc/2009/09/terrain-height-maps/</link>
		<comments>http://vanderlin.cc/2009/09/terrain-height-maps/#comments</comments>
		<pubDate>Sat, 12 Sep 2009 22:43:33 +0000</pubDate>
		<dc:creator>Todd Vanderlin</dc:creator>
				<category><![CDATA[experiment]]></category>
		<category><![CDATA[land]]></category>
		<category><![CDATA[nasa]]></category>
		<category><![CDATA[normals]]></category>
		<category><![CDATA[openframeworks]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[terrain]]></category>

		<guid isPermaLink="false">http://toddvanderlin.com/?p=1574</guid>
		<description><![CDATA[These are some terrain height maps built from NOAA&#8217;s Planetary Maps. The images are super high res about 2000&#215;1500 pixels, the geometry is calculated and a display list is used for rendering. I think next im going to try and create a VBO out of the geometry so that I can alter the map in ...]]></description>
			<content:encoded><![CDATA[<p>These are some terrain height maps built from <a href="http://laps.fsl.noaa.gov/albers/sos/sos.html">NOAA&#8217;s Planetary Maps</a>. The images are super high res about 2000&#215;1500 pixels, the geometry is calculated and a display list is used for rendering. I think next im going to try and create a VBO out of the geometry so that I can alter the map in realtime.<br />
<a href="http://farm3.static.flickr.com/2637/3913767226_300da47fdb_b.jpg" class="lightview" rel="gallery['1574']"" title="Voyager and Galileo data" class="lightview"><img src="http://farm3.static.flickr.com/2637/3913767226_300da47fdb_z.jpg" width="640" height="400" alt="Voyager and Galileo data" /></a><br />
<a href="http://farm4.static.flickr.com/3482/3912982797_42fe282255_b.jpg" class="lightview" rel="gallery['1574']"" class="lightview" title="Voyager and Galileo data"><img src="http://farm4.static.flickr.com/3482/3912982797_42fe282255_z.jpg" width="640" height="400" alt="Voyager and Galileo data" /></a><br />
<a href="http://farm3.static.flickr.com/2645/3913774348_bb3b878435_b.jpg" class="lightview" rel="gallery['1574']"" class="lightview" title="Europa"><img src="http://farm3.static.flickr.com/2645/3913774348_bb3b878435_z.jpg" width="640" height="400" alt="Europa" /></a><br />
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		<item>
		<title>Projection Wall at Arnold</title>
		<link>http://vanderlin.cc/2008/12/projection-wall-at-arnold/</link>
		<comments>http://vanderlin.cc/2008/12/projection-wall-at-arnold/#comments</comments>
		<pubDate>Tue, 09 Dec 2008 23:28:15 +0000</pubDate>
		<dc:creator>Todd Vanderlin</dc:creator>
				<category><![CDATA[technology]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[work]]></category>
		<category><![CDATA[arnold]]></category>
		<category><![CDATA[openframeworks]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[projection]]></category>
		<category><![CDATA[videowall]]></category>

		<guid isPermaLink="false">http://toddvanderlin.com/blog/?p=591</guid>
		<description><![CDATA[We got a new conference room at Arnold with an amazing projection wall. I could not wait to get in there and play. The wall is a very funny aspect ratio so I had to do some funny openGL business to compensate. There are two HD projectors 16:9 with a blended seam in the middle. ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/vanderlin/3095906963/" title="New Projection Wall by Vanderlin, on Flickr"><img src="http://farm4.static.flickr.com/3244/3095906963_ff72a674b8_z.jpg" width="640" height="480" alt="New Projection Wall" /></a><br />
<a href="http://www.flickr.com/photos/vanderlin/3095907621/" title="New Projection Wall by Vanderlin, on Flickr"><img src="http://farm4.static.flickr.com/3095/3095907621_edfd08772a_z.jpg" width="640" height="480" alt="New Projection Wall" /></a><br />
We got a new conference room at Arnold with an amazing projection wall. I could not wait to get in there and play. The wall is a very funny aspect ratio so I had to do some funny openGL business to compensate. There are two HD projectors 16:9 with a blended seam in the middle. I needed to figure out the gap and the actual pixel size of the wall to get it to work. Check out some little test I did, can&#8217;t wait to make something later.<br />
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		<item>
		<title>OpenGL Crash</title>
		<link>http://vanderlin.cc/2008/12/opengl-crash/</link>
		<comments>http://vanderlin.cc/2008/12/opengl-crash/#comments</comments>
		<pubDate>Thu, 04 Dec 2008 01:56:36 +0000</pubDate>
		<dc:creator>Todd Vanderlin</dc:creator>
				<category><![CDATA[technology]]></category>
		<category><![CDATA[crash]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[osx]]></category>

		<guid isPermaLink="false">http://toddvanderlin.com/blog/?p=463</guid>
		<description><![CDATA[Ouch check out this crash my graphics card basically took a poop.]]></description>
			<content:encoded><![CDATA[<p>Ouch check out this crash my graphics card basically took a poop.<br />
<a href="http://www.flickr.com/photos/vanderlin/3041201822/" title="No thats a bad crash by Vanderlin, on Flickr"><img src="http://farm4.static.flickr.com/3022/3041201822_8aecd06329_z.jpg" width="640" height="400" alt="No thats a bad crash" /></a></p>
]]></content:encoded>
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		<item>
		<title>Some particle experiments</title>
		<link>http://vanderlin.cc/2008/04/some-particle-experiments/</link>
		<comments>http://vanderlin.cc/2008/04/some-particle-experiments/#comments</comments>
		<pubDate>Wed, 23 Apr 2008 18:11:42 +0000</pubDate>
		<dc:creator>Todd Vanderlin</dc:creator>
				<category><![CDATA[art]]></category>
		<category><![CDATA[experiment]]></category>
		<category><![CDATA[new media]]></category>
		<category><![CDATA[openframeworks]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[particels]]></category>

		<guid isPermaLink="false">http://toddvanderlin.com/blog/2008/04/23/some-particle-experiments/</guid>
		<description><![CDATA[check out the HD ones here &#038; here. online pharmacycialislevitrasomaviagra]]></description>
			<content:encoded><![CDATA[<p><object type="application/x-shockwave-flash" width="500" height="281" data="http://www.vimeo.com/moogaloop.swf?clip_id=918193&amp;server=www.vimeo.com&amp;fullscreen=1&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF"><param name="quality" value="best" /><param name="allowfullscreen" value="true" /><param name="scale" value="showAll" /><param name="movie" value="http://www.vimeo.com/moogaloop.swf?clip_id=918193&amp;server=www.vimeo.com&amp;fullscreen=1&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF" /></object><br />
<object type="application/x-shockwave-flash" width="500" height="281" data="http://www.vimeo.com/moogaloop.swf?clip_id=932411&amp;server=www.vimeo.com&amp;fullscreen=1&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF"><param name="quality" value="best" /><param name="allowfullscreen" value="true" /><param name="scale" value="showAll" /><param name="movie" value="http://www.vimeo.com/moogaloop.swf?clip_id=932411&amp;server=www.vimeo.com&amp;fullscreen=1&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF" /></object><br />
check out the HD ones <a href="http://www.vimeo.com/932411">here</a> &#038; <a href="http://www.vimeo.com/918193">here</a>.<br />
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		<item>
		<title>OCaml for Scientists</title>
		<link>http://vanderlin.cc/2008/02/ocaml-for-scientists/</link>
		<comments>http://vanderlin.cc/2008/02/ocaml-for-scientists/#comments</comments>
		<pubDate>Wed, 20 Feb 2008 03:43:33 +0000</pubDate>
		<dc:creator>Todd Vanderlin</dc:creator>
				<category><![CDATA[art]]></category>
		<category><![CDATA[life]]></category>
		<category><![CDATA[books]]></category>
		<category><![CDATA[opengl]]></category>

		<guid isPermaLink="false">http://toddvanderlin.com/blog/2008/02/19/ocaml-for-scientists/</guid>
		<description><![CDATA[I want to get this book. &#8220;Learn one of the world&#8217;s most popular functional programming languages, with hundreds of awesome examples covering everything from simple numerical analysis to sophisticated real-time 3D visualisation using OpenGL. &#8221; link]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.ffconsultancy.com/products/images/ofs.gif" alt="ocaml" /><br />
I want to get this book. &#8220;Learn one of the world&#8217;s most popular functional programming languages, with hundreds of awesome examples covering everything from simple numerical analysis to sophisticated real-time 3D visualisation using OpenGL. &#8221; <a href="http://www.ffconsultancy.com/products/ocaml_for_scientists/">link</a></p>
]]></content:encoded>
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		<item>
		<title>Processing Bug</title>
		<link>http://vanderlin.cc/2007/10/processing-bug/</link>
		<comments>http://vanderlin.cc/2007/10/processing-bug/#comments</comments>
		<pubDate>Fri, 26 Oct 2007 22:37:01 +0000</pubDate>
		<dc:creator>Todd Vanderlin</dc:creator>
				<category><![CDATA[experiment]]></category>
		<category><![CDATA[work]]></category>
		<category><![CDATA[blending]]></category>
		<category><![CDATA[bug]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[processing]]></category>

		<guid isPermaLink="false">http://toddvanderlin.com/blog/2007/10/26/processing-bug/</guid>
		<description><![CDATA[Alpha bug in processing not sure how to fix it. As the images rotate in 3D space the bounding border is shown. update: Fixed, well turned on depthTesting. This works but you loose track of depths.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/vanderlin/1765203027/" title="Photo Sharing"><img src="http://farm3.static.flickr.com/2049/1765203027_de26d7124d_z.jpg" width="640" height="361" alt="Processing Bug" /></a><br />
Alpha bug in processing not sure how to fix it. As the images rotate in 3D space the bounding border is shown. </p>
<p>update: Fixed, well turned on depthTesting. This works but you loose track of depths. </p>
]]></content:encoded>
			<wfw:commentRss>http://vanderlin.cc/2007/10/processing-bug/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Growth</title>
		<link>http://vanderlin.cc/2007/08/growth/</link>
		<comments>http://vanderlin.cc/2007/08/growth/#comments</comments>
		<pubDate>Sun, 05 Aug 2007 03:03:05 +0000</pubDate>
		<dc:creator>Todd Vanderlin</dc:creator>
				<category><![CDATA[art]]></category>
		<category><![CDATA[new media]]></category>
		<category><![CDATA[openframeworks]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[tails]]></category>

		<guid isPermaLink="false">http://toddvanderlin.com/blog/2007/08/04/growth/</guid>
		<description><![CDATA[A project I&#8217;m working on. Here is the first step, the plant life is alive. They follow the the bugs trying their hardest to grab them. Download (mac) the app and try it out. It was built in c++ using openFrameWorks. More to come.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/vanderlin/1013495614/" title="Photo Sharing"><img src="http://farm2.static.flickr.com/1016/1013495614_66756e48dd.jpg" width="500" height="375" alt="Growth" /></a><br />
A project I&#8217;m working on. Here is the first step, the plant life is alive. They follow the the bugs trying their hardest to grab them. <a href="http://www.toddvanderlin.com/projects/computation/growth/Growth.zip">Download (mac)</a> the app and try it out. It was built in  c++ using  <a href="http://openframeworks.cc/">openFrameWorks</a>. More to come. </p>
]]></content:encoded>
			<wfw:commentRss>http://vanderlin.cc/2007/08/growth/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
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