This is a rough example of flocking and obstacle avoidance. The creatures will ovoid the contours of any shape that is on the table. They also follow the rules of flocking separation, alignment, cohesion. Read more about Boids here.
This is a rough example of flocking and obstacle avoidance. The creatures will ovoid the contours of any shape that is on the table. They also follow the rules of flocking separation, alignment, cohesion. Read more about Boids here.
I want to get some feedback on how to do a proper and simple calabration for a multitouch system. I am going to try and walk you through the process and construction of the table. Here is the main setup for the table. For the most part the table is working check out latest video. …
Here is a new video of the Touch Table. We are working on a classic multi-touch photo appm, there are bugs but we are working them out. We have a set of photos growing here. Thanks to Ryan Habbyshaw and The OF Team.
We got a solid test up and running today. There are defiantly bugs in alignment and calibration but its working. I’m going to get some code up soon for sharing, pumped its working. Check out the video.
Video of the multitouch prototype. You can touch and push particles around.