Here are some first grass attempts for a piece I’m working on. There are 4,096 blades of grass with about 15 circular segments per blade. The are built with VBO’s running at about 50fps. I would love to get a few more FPS with some optimization. watch HD here
Working on some grass for a piece I’m working on. This is my first time generating 3d geometry for a worm/grass. Oh man this is fun.
Finally got normals working for the height map. Brad helped me a ton with the math, thanks brad :). After making sure I had the right points its was pretty simple. Here is an example to calculate normals for a grid in OpenFrameworks. Obviously this can be applied to any other language. The image above …
September 21st, 2009
life
Just got this new mount – it is great so excited :)
The terrain is now scrolling. I’m not using a VBO so its a bit slow but that’s an easy fix. I now want to try and apply a sphere to the grid.